Everything2
Near Matches
Ignore Exact
Full Text
Everything2

Persistence of Vision

created by Magenta

(thing) by Magenta (7.3 y) (print)   ?   (I like it!) 1 C! Tue Nov 30 1999 at 5:08:17

In general, one's retinas don't stop responding to a stimulus (i.e. light) as soon as the stimulus has gone. Instead, it decays so that the brain can fill in the time in between. This is why projected displays look like a single image and why animation and movies and the like appear to be a moving picture rather than a series of disconnected frames. It is not why after a bright flash you still see purplish-greenish spots in your field of view where the flash was; that is where it's taking longer for your retina to readjust to the lack of stimulus due to retinal fatigue. On the topic of fatigue, the inventor of the zoetrope was actually mostly-blind in one eye when he invented it because he was doing lots of self-research on persistence of vision, seeing how long it would take for the spot in his eye to disappear after staring at the sun for different amounts of time. His last data point was for an exposure of half an hour, and the spot never went away - he had actually burned the retinal cells.

There is also a free(beer)/opensource (but not free(speech)) raytracer called Persistence of Vision, or POVray, which really has very little to do with the concept of persistence of vision, but the name sounds cool.


(thing) by Hai-Etlik (5.2 mon) (print)   ?   (I like it!) Tue Nov 30 1999 at 5:24:57

Persistence of vision is a lag in your optical senses which results in your seeing somthing for a fraction of a second after that image is gone. Persistence of vision is what tricks your brain into seeing movement in a rapidly changing set of images. Persistence of vision is not the same thing as retinal fatigue.

(thing) by Segnbora-t (21.2 hr) (print)   ?   (I like it!) Tue Nov 30 1999 at 7:40:08

Also an anthology and a novella in it by science fiction author John Varley. The novella won a Hugo award and a Nebula award. It doesn't have too much to do with the usual meaning of the phrase, but still makes the words stick in your head.

(idea) by riverrun (2 hr) (print)   ?   (I like it!) 1 C! Wed Feb 14 2001 at 19:11:08

Motion picture film speed is 24 frames per second--too fast for the eye to perceive any single frame because of persistence of vision. Thus we experience the illusion of continuity and "reality."

The extremely subtle "flicker" that can be observed during film projection is completely unlike the sensation of "steadiness" inherent in video imagery, thus video can seem more "real" to us than film, and--oddly--film can appear to be more "poetic."

In Gravity's Rainbow, his genius novel that will never be a motion picture, Thomas Pynchon incorporates the scientific phenomenon of persistence of vision through cinema as a metaphor for the magical:

"...They have used it to create for him the moving image of a daughter, flashing him only these summertime frames of her, leaving it to him to build the illusion of a single child...what would the time scale matter, a 24th of a second or a year (no more, the engineer thought, than in a wind-tunnel, or an oscillograph whose turning drum you could speed or slow at will...)?"

Gravity's Rainbow, Thomas Pynchon




On Hollywood and filmmaking:

Below the Line

sex drugs and divorce

a little life, interrupted
  1. Hecho en Mejico
  2. Entrances
  3. Sam's Song
  4. Hemingway and Fortuna
  5. Hummingbird on the Left
  6. The Long and Drunken Afternoon
  7. Safe in the Lap of the Gods
  8. Quetzal Birds in Love
  9. Angela in Paradise
  10. And the machine ran backwards


a secondhand coffin
how to act
Right. Me and Herman Melville
Scylla and Charybdis Approximately
snowflakes and nylon


I could've kissed Orson Welles
the broken dreams of Orson Welles
the last time I saw Orson Welles
The Other Side of the Wind


ASC
avid
Below the Line
completion bond
D/Vision
Film Editing
Film Editor
Final Cut Pro
forced development
HD Video
insert
king of the queens
Kubrick polishes a turd
movies from space
moviola
Panavision
Persistence of Vision
Sven Nykvist
Wilford Brimley


21 Grams
A.I.
Andrei Rublyov
Apocalypse Now Redux
Ivan's Childhood
The Jazz Singer
Mirror
Nostalghia
The Sacrifice
We Were Soldiers
Wild Strawberries

(idea) by perhapsadingo8yrbaby (1.2 min) (print)   ?   (I like it!) 4 C!s Wed Nov 20 2002 at 15:09:57

For more than a century, filmmakers postulated that the mechanism by which we perceive the illusion of motion in motion pictures is persistence of vision. To this day, many students of film, both novice and seasoned, put forth this wacky and wonderful defect of the eye as responsible for our enjoyment of movies. Unfortunately, this theory, while elegant, is absolutely false.

Persistence of vision does indeed exist, although it is now considered an antiquated term (modern psychologists and neurologists prefer to speak of it in terms of positive afterimages). The human eye collects light, which is focused through the lens onto the retina at the back of the eye. The retina is replete with light-sensitive receptor cells. When light strikes these receptors, it triggers a chemical reaction, which is then turned into an electrochemical signal that travels up the optic nerve to the brain. The brain interprets these signals as an image, and, voila, we have vision. This process is hardly foolproof, however. While the receptors in the retina start reacting to light almost instantaneously, they cannot stop reacting quite so quickly. The human eye is capable of perceiving a light event that lasts one millionth of a second, but the receptors may continue reacting to this event for up to one thirtieth of a second, depending on the relative brightness of the event. This lag may cause an image to persist in the eye, and therefore the brain, longer than in reality.

It is really quite easy to observe the effects of the persistence of vision phenomenon. If you smoke, the next time you step out for a butt at night, try waving around your lit cigarette. Even without the help of hallucinogenic substances, persistence of vision will cause you to see spiffy visual trails. If you don't smoke, you can replicate the experiment with a burning stick or twig.

Peter Roget (yes, that Roget) first identified the phenomenon in 1824. Following Roget's discovery, makers of optical toys like the thaumatrope and zoetrope, and later, the inventors of cinema, appropriated the idea, believing that their devices exploited persistence of vision. Allegedly, the phenomenon causes one to perceive a movie as a continuously moving image because each frame persists in the eye just long enough that it appears to seamlessly melt into the next. This theory seemed to be supported by the early finding that at speeds lower than 24 frames per second, the illusion of motion begins to degrade, and below 10 fps, disappears completely. For the time being, persistence of vision as an explanation made sense.

In the late 1970s and early 1980s, a number of researchers presented incontrovertible proof that this explanation is a myth. There are several reasons why persistence of vision can't possibly explain our perception of movies. The most important, and easiest to understand, is that if there is a lower threshold to the film speed necessary to take advantage of persistence of vision, there must also be an upper threshold. If one sped up a film enough, the image of each frame would persist too long, overlapping with the image of the next frame too much, and creating the illusion of visual trails. This is not the case. Video often runs at frame rates of 30-50 fps. Some high speed digital recorders are capable of frame rates exceeding 100 fps. These faster frame rates result in a movie or video that appears more realistic with less flicker, but they do not overtax persistence of vision. No matter how much one increases the film speed, it is impossible to induce the effects one would expect if persistence of vision were really the mechanism underlying the illusion of motion.

In fact, the real reason why movies work is due to a psycho-perceptual illusion called apparent motion.* As the prefix "psycho" implies, this illusion has everything to do with the brain, and little to do with the eye. During a series of experiments, researchers showed subjects a rapid sequence of images of a visual element, usually a dot. In each image, this element appeared in a different position. When the distance between the dots in succeeding images was very small (less than a quarter of a degree of the visual angle), subjects reported seeing one dot that appeared to move. When the distance between the dots in succeeding images was increased, subjects correctly reported seeing separate dots. Further research seems to indicate that these two different types of displays are processed by different parts of the visual cortex within the brain. The display in which the distance between the dots is small stimulates the same part of the visual cortex that is responsible for our perception of real motion. Similarly, because the differences between frames of film shot at sufficient speed are quite slight, this part of the visual cortex is stimulated, causing the brain to fool itself into seeing motion, even though the individual frames are static. More research is needed to accurately pin down the details of how and why this occurs, but these preliminary findings further debunk the notion that persistence of vision contributes to the illusion of motion.

Persistence of vision is not totally useless in the world of film, as it may contribute to another illusion known as flicker fusion. In addition to the illusion of motion, movies present the illusion of continuity, despite the fact that the frames of film are divided by a visible thin black line. Common sense dictates that these lines should cause a noticeable "flicker effect," yet movies that are shot at 24 fps have minimal flicker, and detectable flickering decreases with increasing film speed. The common explanation for flicker fusion is that the eye (and perhaps, to an extent, the brain) has a perception threshold which, when crossed, renders it unable to distinguish distinct visual stimuli as separate. If a bright light, or in this case, lighted frames of film, flashes at a frequency greater than 20-60 Hz (known as the critical flicker frequency or critical fusion frequency, this threshold is given as a range because it changes based on the individual and the amount of ambient light), a human viewer is unable to distinguish the separate pulses of light. Incidentally, this is also why most computer displays have a refresh rate of greater than 60 Hz. Although some researchers have argued that flicker fusion is solely a cortical phenomenon that occurs within the brain, the most commonly accepted theory at this time is that it is, at least in part, a retinal phenomenon caused by persistence of vision.

The persistence of vision theory as related to the illusion of motion was disproved more than 20 years ago. Why, then, do so many people in the film industry tenaciously cling to this 19th century concept as an explanation for the essentially modern magic of movies? When you try plugging the phrase "persistence of vision" into your search engine of choice, you will find literally thousands of results, put forth by both amateur and professional students of film (but very few legitimate scientists), that tout the phenomenon as responsible for the illusion of motion. Even a few of our noders have fallen prey to this trap. Researchers Joseph and Barbara Anderson have been tirelessly attempting to dispel this myth since 1978 by publishing scholarly articles in the academic journals of the film world (yes, such periodicals exist). The Andersons suggest that the theory persists for psychological reasons, functioning as a myth of creation for film, not unlike the religious myth of Adam and Eve. This myth involves a passive biological process, an idea that is especially attractive to filmmakers, as cinema, by nature, requires a passive viewer. It seems almost poetic. There is also the allure of mystery, the idea that our eyes, unbeknownst to us, act as a sort of "mystic writing pad, a palimpsest, that is like the unconscious." Perhaps most importantly, however, persistence of vision is easy to explain, and requires minimal technical knowledge to understand. It doesn't involve the use of big words or an understanding of the intricacies of neurobiology. It is simple, and on the face of things, it seems to fit. For these varied reasons, many people cling to pseudoscience in the face of truth, and the myth of persistence of vision as related to cinema appears unlikely to lose momentum any time soon.


* There are actually two kinds of apparent motion: short-range apparent motion (also known as fine grain apparent motion), and long-range apparent motion. The intricacies of this psycho-perceptual illusion are really too esoteric to describe here. Suffice it to say that we experience short-range apparent motion when watching movies, and that particular variation of the illusion is what I have described.

Sources:
http://www.uca.edu/org/ccsmi/ccsmi/classicwork/Myth%20Revisited.htm
http://www.grand-illusions.com/percept.htm
http://webeye.ophth.uiowa.edu/dept/RESFELO/ResDay2000/puwat/
http://www.occ.cc.mi.us/moviepage/menustructure/flsinternet/whatsreallyinvolved.htm


printable version
chaos

We need 60fps Cinema zoetrope I don't have any secrets. Now ask me if I have any lies. Gravity's Rainbow
Peter Roget afterimage Windows were never meant to flicker so much 21 Grams
speed reading POV-Ray Issy the Teenage Rainbow Thomas Pynchon
Thaumatrope November 30, 1999 retinal fatigue These Boots Are Made For Walkin'
Roget's Thesaurus slow motion POV jigglevision
Hemingway and Fortuna John Varley critical fusion frequency Doing drugs for fun and profit
Y'know, if you log in, you can write something here, or contact authors directly on the site. Create a New User if you don't already have an account.
  Epicenter
Login
Password

password reminder
register

Everything2 Help


cooled by bozon

Cool Staff Picks
After stirring Everything, these nodes rose to the top:
This life is a placement test for the next
Soundex
How to survive a science fair
Russian Woodpecker
Nicholas II
Alfred Nobel
This is a node that was solely created to fill the PQ criteria. Klaproth Ahoy!
Sir Thomas Tresham's Triangular Lodge
Amendment XIV
Her name was Natalie
September 11, 2001
Salvation for modern Dads
Irn-Bru
New Writeups
Panda_Pain
Write Ups(idea)
sam512
halfway homes, catacombs, twilight zones(fiction)
Timeshredder
The Texas UFO Crash of 1897(event)
Heitah
The Dark Knight(review)
ignis_glaciesque
Uppsala(place)
ignis_glaciesque
diffusion of responsibility(idea)
TheOrientalAfrican
The Soft Meadow of my Childhood(event)
BookReader
The Dragon Slayers(fiction)
kohlcass
religiously fashionable(review)
Pavlovna
waulking song(thing)
tentative
Stick Man(poetry)
Ereneta
The Fight with the Snapping Turtle: Or, the American St. George(poetry)
sitaraika
Fog and fire(personal)
MonoliTheory
She sobs in response(fiction)
kohlcass
Arzu(person)
Everything 2 is brought to you by the letter C and The Everything Development Company