Hey, look - a Dungeons and Dragons ride!
Wow, neat
Give me a break
I don't like this!
What's happening?
Where are we?
Look out!
Fear not, ranger; barbarian; magician; thief; cavalier; and acrobat!
Who was that?
That was Venger, the force of evil. I am Dungeon Master, your guide in the realm of Dungeons & Dragons!
This was the way the Dungeons & Dragons cartoon series exploded into the lives of a generation of Americans on the 17th of September, 1983 and ran for 27 episodes until December, 1985. Created in partnership by Marvel Productions Ltd., D&D Enterprises, and TSR, this three season series was both the first and last attempt to create a televised Dungeons & Dragons universe. Indeed, up until the recent Dungeons & Dragons Film it was the only Dungeons and Dragons filmography that had been created for public consumption. The series was distributed by various companies. From 1983 until 1987 by CBS Television, and later by Fox Television (2000), Genesis Entertainment and Saban Entertainment Inc..
In the style of most Western animation the series was nonlinear. There was no clear plot being followed and most episodes ended up where they had begun, having no bearing on any future episodes in the series. Because of this lack of chronological advancement it would be possible to mix up all the episodes of Dungeons & Dragons and show them to someone who had never watched the series and that person would see no problems. One of the most striking drawbacks in this approach is that new characters introduced in one episode can never reappear. Thus, the group can never count on the aid of old allies in a predicament, which somewhat limits general plot development. Another good example is the episode The Dragon's Graveyard, where the children become so fed up with Venger stopping them getting home that they try to kill him in the legendary Dragon's Graveyard. With Venger beaten and cowering before them on his hands and knees, Hank boldly exclaims "we've beaten you and you know it!" but his words are premature. Only two episodes later, in The Dungeon at the Heart of Dawn, and then again in Citadel of Shadow, Venger returns to tormenting them as though nothing had happened.
Six children get on a Dungeons and Dragons ride in a theme park, only to find themselves on a literal rollercoaster ride into an alternate world known mostly in the series as "the Realm". Immediately upon arrival these youngsters are set upon by the hydra (in the series it is called a dragon, but hydra is more precise for a multi-headed dragon) Tiamat. From some unnoticed corner a little man begins using magic to change the children into a variety of Dungeons and Dragons classes that they use to escape the hydra and the one-horned undead, Venger. The little man introduces himself as the Dungeon Master and so their journey begins. It is interesting to note that all this happens within the beginning sequence, so that this series has even less of an actual start than almost any other Western animation.
The major characters are:
Hank - blond, blue-eyed leader of the group. Dungeon Master changes Hank into a ranger, armed with a magical bow. Hank's bow mainly fires energy bolts, though these don't generally harm his opponents and mostly end up just tying them up. Hank is the only member of the group to consistently call Dungeon Master by the formal title, "The Dungeon Master," and fights with Eric for leadership of the group throughout the series. In the episode Quest of the Skeleton Warrior we learn that Hank's greatest fear is not being a competent leader of the group. Of all the members of the group, it is Hank who seems to owe Dungeon Master the greatest allegiance, after all, before they entered the Realm they were all equals - it was Dungeon Master who made Hank the leader. Hank is voice acted by Willie Aames (who was also on Charles in Charge).
Eric - black-haired, rich and cowardly, Eric represents the comic relief of the group. He is forever tripping over his own feet and running into misfortunes. Changed by Dungeon Master into a cavalier, he wields a magic shield that can deflect any attack. He desperately wishes for control of the group, but has no chance against the confident and serious Hank. Eric's best friend in the group is Presto, who almost always takes sides with him when arguments errupt. As is typical with the comic relief, when Eric falls in love with Queen Zinn in The Prison Without Walls she ends up turning into a hideous monster just as they are about to get married. Eric has a short friendship with Lorn in Odyssey of the 12th Talisman; but this does little to develop his personality as Lorn is gone by the next episode never to return. In the episode Quest of the Skeleton Warrior we learn that Eric's greatest fear is of being laughed at by others. Eric is voice acted by Don Most (Ralph Malph on Happy Days).
Presto - brown haired, bespectacled and nervous, Presto shares the role of comic relief with Eric. Dungeon Master changes Presto into a magician, and gives him a magic hat from which any object can be pulled and any spell cast, but he can't control it. When Presto wishes for one thing out of the hat he is often presented with another. The rest of the group frequently make fun of him on this point which helps to contribute to his perpetual low self-esteem. In The Last Illusion Presto falls in love with Varla, what you might call in AD&D Spells and Powers terms a wild talent - who can cast spells without memorizing them but whose spells take a physical toll with each casting. In Cave of the Fairy Dragons a fairy dragon falls in love with Presto - an unusual case of one species falling in love with a highly dissimilar other. These affairs, which could have been used to develop Presto's personality, are left by the wayside with the end of the episodes. Presto has such a lack of confidence that the rest of the group often have to argue with him before he'll be prepared to cast a spell, so sure is he that it will fail. Presto is voice acted by Adam Rich.
Diana - tall and athletic, it's no surprise when Dungeon Master turns Diana into an acrobat. State champion several years running, this girl, the only black member of the group, can physically outperform any of the others. She frequently shows that she is also far more intelligent than the other children, and one wonders why the scriptwriters couldn't have given her a chance at leading instead of the Aryan male Hank. Diana falls in love twice during the series, with a Nazi airman, Hans Mueller, in The Timelost and some kind of Arabian prince, Khossar, in Child of the Stargazer, but both times ends up heartbroken; regretably these episodes are not used to develop her personality, although in Child of the Stargazer we learn that her father was an astronomer.
Diana is given a extending staff by Dungeon Master that she often uses for more than just extending her jumps. She also has the dubious distinction of wearing the least clothing of any character in the series - one could fairly state that her habiliments consist of nothing more than fur underwear and boots. In Quest of the Skeleton Warrior we learn that Diana's greatest fear is of not being able to defend the other members of the group. Diana is voice acted by Tonia Gayle Smith.
Sheila - orange-haired and terrified of being alone, Sheila is Bobby's older sister. Dungeon Master turns her into a thief, giving her a cloak of invisibility (the only vintage Dungeons and Dragons item any of them have). Her cloak enables her to become invisible and sometimes, almost certainly due to poor animation technique, insubstantial. Sheila seems to have a crush on Hank, but this is never developed. In Prison Without Walls it is a cursed prince, Sir Lars, who falls in love with her after she breaks the spell holding him, but she turns him away and the incident is forgotten. Sheila is voice acted by Katie Leigh.
Bobby - the youngest member of the group, Bobby is also the most aggressive. Sharing Hank's Aryan features (for some reason known only to the character designers) Bobby is turned into a barbarian and given a magic club by Dungeon Master that enables him to sunder the earth and split mountain sides. His main concern is not to be perceived as the smallest, weakest member of the group; and he is helped out in this mainly through the presence of Uni, his pet unicorn. Bobby ranks after Diana in having the least clothing - fur shorts, some sort of open studded hide armor that doesn't look very protective, boots and a steel helmet. Both Bobby and Diana seem to have some sort of unnatural resistance to cold, traversing arctic regions in their skimpy outfits without so much as a shiver. Bobby has a short friendship in The Girl who Dreamed Tommorrow with Terri - a clairvoyant. It is the only chance he has in the Realm to befriend someone his own age, and like so many other opportunities is messed up by the scriptwriters desire to keep the episode plotlines seperate. Despite this, The Girl Who Dreamed Tommorrow remains one of only two episodes that have relevance to further events in the series; when Terri reveals to Bobby a dream that the two of them will meet again in the real world (it should be noted that this does not mean the entire group will certainly make it back - only that Bobby will). In Quest of the Skeleton Warrior Bobby is polymorphed into a helpless infant - wherein lies his greatest fear. Bobby is voice acted by Teddy Field.
Uni - this female baby unicorn is discovered by the group as soon as they enter the Realm. They save it from Tiamat, and Bobby ends up adopting it as his own. Uni can almost speak (in a cute sort of way) with a sort of whiny vocabulary. It has the ability to teleport, though this is seldom used, and has a high intelligence as can be gleaned from the episode P-R-E-S-T-O Spells Disaster, where it manages to cast a spell from Presto's hat. In Valley of the Unicorns Uni finds her own kind, but decides to abandon them to stay with the group. The other unicorns are never seen again in the series - another wasted opportunity. This episode is the only other one to have relevance in the series, as it is here that Uni discovers she has the power to teleport. Uni is voice acted by Frank Welker, who also does a number of additional incidental characters in the series.
Dungeon Master - a stench as of mouldy cheese follows this character who so miraculously appears from nowhere to save the children from Tiamat. It seems fairly probable that Dungeon Master is responsible for bringing the children to the Realm for his own insidious purposes, and even more probable that he has no intention of ever letting them leave. He keeps up their hopes by frequently promising them that they are almost home or that they have "taken the first step home" when in fact their situation hasn't changed. Dungeon Master takes the form of a mischievous little gnome with a habit of giving bits of information in riddles, and disappearing before he can be questioned on the details. In the episode Winds of Darkness, the group meet up with Martha, a woman who tells them her life was ruined several times before by Dungeon Master. Dungeon Master also makes a point of healing Venger when he is injured, both in The Dragon's Graveyard when the group have nearly killed him, and in Dungeon at the Heart of Dawn after Venger has tried to slaughter the group. Clearly, Dungeon Master wants to keep Venger alive for some reason. Probably he sees it as the best way to keep the children occupied remembering that Venger's reason-de-etre is to get hold of the children's weapons and to stop them from getting home.
In the episode In Search of the Dungeon Master, Dungeon Master is captured by Warduke and the children must risk their lives rescuing him. At the end of the episode Sheila implies that there was no way Dungeon Master could have been captured unless he had wanted to be, and is answered with a sly wink - Dungeon Master has deliberately endangered the children's lives to relieve his own boredom. When Eric angrily inquires why Dungeon Master doesn't use his substantial powers to get the children home Dungeon Master says, "The answer does not lie within one's power, it lies within one's self" - in other words, Dungeon Master has the power to send the children home whenever he wants, but chooses not to. Another example is in The Girl Who Dreamed Tommorrow where Dungeon Master tells them about a portal that will take them home, but adds "before you leave you must destroy it!" Hearing this Eric angrily exclaims, "but if we destroy it, it can't get us home - right?" Dungeon Master is voice acted by Sidney Miller.
Venger - this one-horned undead (although I suppose he might be some sort of demon) in a dress follows the children wherever they go. Thousands of years old, Venger desires the children's weapons so that he can finally defeat Tiamat, who is supposedly the only thing keeping him from dominating the Realm. He can fire bolts of energy from his hands, and often spreads his wings menacingly when he gets angry. Venger also has the ability to polymorph himself, although it is not clear whether there is any limitation on this power. In The Dragon's Graveyard Dungeon Master calls Venger his "son", and in The Treasure of Tardos his "mistake." In the episode The Hall of Bones, Venger appears in what may perhaps be his true form - a mischievous gnome who leads the group to the hall...before turning on them. Venger is voice acted by Peter Cullen.
Shadow Demon - Venger's trusted servant. This creature is basically just a shadow that flies around spying on the children and making deals with Venger's allies. It is substantial at least some of the time, as in the episode In Search of the Dungeon Master it collides with Venger's robes while flying through the fortress. It is not possible to know for certain whether it can become insubstantial, and Shadow Demon is never clearly shown passing through a wall. Certainly, though, it can pass through even the smallest cracks. Shadow Demon almost never takes direct action against the children, except in the episode The Box where it tries desperately to hold the lid of an interdimensional box closed to keep the children trapped within. Shadow Demon is voice acted by Bob Holt.
Tiamat - This female hydra (dragon with five heads) is the most powerful creature in the Realm, and the only thing holding back Venger from total domination. The body of the creature is red, and each head has a different attack - fire, ice, electricity, poison gas, and a bone-crushing bite. Tiamat has a tendency to lisp, making her infrequent monologues difficult to understand. While she generally spends her time trying to kill the children, she does occassionally help them, such as in the episode The Dragon's Graveyard.
As the episodes run through the children face a host of challenges. They are sent on a number of quests for valuable items, and often have to fulfil a host of strange conditions such as only opening a chest in a certain location at a certain time. Through all this Dungeon Master keeps promising them they will get home. In several episodes the children do get home, but cannot stay and always have to return to the Realm for some reason or other.
Dungeons & Dragons trivia:
- The children have a knack for always being in the right place at the right time, no matter how improbable it is. They are in Helix exactly a thousand years after Merlin dies saving the town in The Night of no Tommorrow. They meet up with the Stargazer at exactly the point in a thousand years when meeting the Stargazer means anything. They find the Darkling exactly a thousand years after he has taken his first victim. Their weapons run out power on them - something that only happens once every 300 years. And so on.
- As in the case of Jayce and the Wheeled Warriors, Dungeons & Dragons had an episode that was scripted but never produced. This episode, Reverie, was supposed to end the series but was cancelled for budget reasons. It should be noted that in Reverie the children don't actually make it home, they just end up standing in front of a portal going there. This was to leave room in case the series was budgeted to go on any further - in other words, the plotline truly was aimless.
- The Realm contains an improbably high number of entry points into the real world. Almost every step the children take brings them to another gateway. This further strengthens the idea that Dungeon Master is somehow responsible for saboutaging their attempts to get home.
- The singer for the series' French theme song was Dorothée.
Credits for the series included:
Executive Producers - David H. DePatie, Lee Gunther and Margaret Loesch
Producer - E. Gary Gygax
Original Music by - Johnny Douglas and Robert J. Walsh
The episodes with air dates where possible (those in bold have been noded):
Season One (1983):
Episode 1 - The Night of No Tomorrow - 17th of September, 1983
Episode 2 - Eye of the Beholder
Episode 3 - The Hall of Bones
Episode 4 - Valley of the Unicorns
Episode 5 - In Search of the Dungeon Master
Episode 6 - Beauty and the Bogbeast
Episode 7 - Prison Without Walls
Episode 8 - Servant of Evil
Episode 9 - Quest of the Skeleton Warrior
Episode 10 - The Garden of Zinn
Episode 11 - The Box
Episode 12 - The Lost Children
Episode 13 - P-R-E-S-T-O Spells Disaster
Season Two (1984):
Episode 1 - The Girl Who Dreamed Tommorrow - 15th of September, 1984
Episode 2 - The Treasure of Tardos
Episode 3 - City at the Edge of Midnight
Episode 4 - The Traitor
Episode 5 - Day of the Dungeon Master
Episode 6 - The Last Illusion
Episode 7 - The Dragon's Graveyard
Episode 8 - Child of the Stargazer
Season Three (1985):
Episode 1 - The Dungeon at the Heart of Dawn - 14th of September, 1985
Episode 2 - The Timelost - 21st of September, 1985
Episode 3 - Odyssey of the 12th Talisman - 28th of September, 1985
Episode 4 - Citadel of Shadow - 12th of October, 1985
Episode 5 - Cave of the Fairy Dragons - 9th of November, 1985
Episode 6 - The Winds of Darkness - 7th of December, 1985 (?)
Sources:
Knightstalker's Dungeons and Dragons Cartoon website at http://www.knightstalker.com
Dungeons & Dragons Imdb Page at http://us.imdb.com/Title?0085011
Dungeons & Dragons Titles and Air Dates Guide at http://epguides.com/DungeonsandDragons/