Torment, the second expansion in the Odyssey block of sets in Magic: The Gathering was released worldwide on February 8, 2002. The set was originally known as Vendetta (possibly a code name), but its name was changed later in development. As usual for a minor expansion in a block, the set contains 143 cards, 44 Rares, 44 Uncommons, and 55 Commons, with a foil version of each card available. The distribution of the cards is 11 Commons : 3 Uncommons: 1 Rare, with a 1:100 chance of getting a card in a foil version. The expansion symbol is a coiled snake.

This expansion set is very odd because of the unbalanced color distribution, with Black getting 40 cards, Blue and Red getting 28 each, Green and White getting 21 each, and 5 leftover nonbasic lands. This was due to both the storyline and developers wanting to "spice things up". There are no artifacts or gold cards. Before the release of Judgment, this threw draft players off because of the complete unbalancing of the color distribution. Because of black being so much better and so much more plentiful in this set, this caused people to be uncertain when choosing colors to go into. This also made it hard to "signal", or to tell the person next to you what colors you are in just by taking certain cards out of the pack. In many cases, drafting simply turned into seeing who could be forced out of black. The other innovations in this set are:

1. The use of resources other than mana to pay for flashback costs, as opposed to the exclusive use of mana in Odyssey. Noteable examples include Acorn Harvest, Deep Analysis, and Crippling Fatigue, each requiring the payment of 2 mana and 3 life as their flashback costs. (A cost that the player has to pay to play the card once again from the graveyard, then removing it from the game, allowing that player to essentially cast the same spell twice.)

2. The madness mechanic, which allowed cards to be played at a different mana cost when discarded. Noteable examples include Arrogant Wurm and Basking Rootwalla. This mechanic can be extremely powerful, allowing spells to be played for significantly less (2 mana), or for free (Basking Rootwalla). Added to the fact that in the block there are very powerful discard cards (Wild Mongrel, Aquamoeba, Careful Study), the mechanic only got better. Also included in the set were a cycle of enchantments named after psychological disorders that allowed you to discard cards, very useful for enabling madness cards. The most notable example of this cycle would be Compulsion.

3. The "nightmare horror" "mechanic", not an actual ability of cards, but instead the nickname and creature type given to cards which take something away when they come into play, such as cards from an opponents hand (Mesmeric Fiend), or creatures in play (Faceless Butcher). This ability was extended to cards in blue and red in the next expansion, Judgment, such as Worldgorger Dragon and Wormfang Behemoth.

The set is available in 15 card booster packs, and 4 different preconstructed decks, some named with the trademark bad Wizards of the Coast sense of humor. The four decks are Grave Danger, Insanity, Sacriledge, and Waking Nightmares


Cardlist



Black

    Common

  • Cabal Ritual
  • Cabal Surgeon
  • Cabal Torturer
  • Carrion Rats
  • Crippling Fatigue
  • Faceless Butcher
  • Gravegouger
  • Mesmeric Fiend
  • Organ Grinder
  • Psychotic Haze
  • Putrid Imp
  • Rancid Earth
  • Restless Dreams
  • Shade's Form
  • Soul Scourge
  • Unhinge
  • Waste Away

  • Uncommons

  • Boneshard Slasher
  • Carrion Wurm
  • Chainer's Edict
  • Gloomdrifter
  • Grotesque Hybrid
  • Mind Sludge
  • Mortiphobia
  • Sickening Dreams
  • Slithery Stalker
  • Strength of Lunacy
  • Zombie Trailblazer

  • Rares

  • Chainer, Dementia Master
  • Dawn of the Dead
  • Hypnox
  • Ichorid
  • Insidious Dreams
  • Laquatus's Champion
  • Last Laugh
  • Mortal Combat
  • Mutilate
  • Nantuko Shade
  • Sengir Vampire
  • Shambling Swarm


Green

    Commons

  • Acorn Harvest
  • Basking Rootwalla
  • Centaur Veteran
  • Far Wanderings
  • Invigorating Falls
  • Krosan Constrictor
  • Krosan Restorer
  • Nantuko Calmer

  • Uncommons

  • Anurid Scavenger
  • Arrogant Wurm
  • Centaur Chieftan
  • Dwell on the Past
  • Narcissism
  • Seton's Scout

  • Rares

  • Gurzigost
  • Insist
  • Nantuko Blightcutter
  • Nantuko Cultivator
  • Nostalgic Dreams
  • Parallel Evolution
  • Possessed Centaur

Red

    Commons

  • Accelerate
  • Barbarian Outcast
  • Crackling Club
  • Enslaved Dwarf
  • Fiery Temper
  • Flash of Defiance
  • Kamahl's Sledge
  • Longhorn Firebeast
  • Pardic Lancer
  • Petravark
  • Sonic Seizure

  • Uncommons

  • Crazed Firecat
  • Flaming Gambit
  • Pardic Arsonist
  • Pardic Collaborator
  • Pitchstone Wall
  • Pyromania
  • Temporary Insanity
  • Violent Eruption

  • Rares

  • Balthor the Stout
  • Devastating Dreams
  • Grim Lavamancer
  • Hell-Bent Raider
  • Overmaster
  • Petradon
  • Possessed Barbarian
  • Radiate
  • Skullscorch

Blue

    Commons
  • Aquamoeba
  • Cephalid Aristocrat
  • Cephalid Snitch
  • Churning Eddy
  • Coral Net
  • Deep Analysis
  • Ghostly Wings
  • Hydromorph Guardian
  • Liquify
  • Obsessive Search
  • Skywing Aven

  • Uncommons

  • Balshan Collaborator
  • Breakthrough
  • Cephalid Illusionist
  • Cephalid Sage
  • Circular Logic
  • Compulsion
  • Hydromorph Gull
  • Stupefying Touch

  • Rares

  • Alter Reality
  • Ambassador Laquatus
  • Cephalid Vandal
  • False Memories
  • Llawan, Cephalid Empress
  • Plagarize
  • Possessed Aven
  • Retraced Image
  • Turbulent Dreams

White

    Commons

  • Aven Trooper
  • Floating Shield
  • Frantic Purification
  • Militant Monk
  • Mystic Familiar
  • Pay No Heed
  • Spirit Flare
  • Teroh's Faithful

  • Uncommons

  • Cleansing Meditation
  • Equal Treatment
  • Hypochondria
  • Stern Judge
  • Strength of Isolation
  • Teroh's Vanguard

  • Rares

  • Angel of Retribution
  • Major Teroh
  • Morningtide
  • Possessed Nomad
  • Reborn Hero
  • Transcendence
  • Vengeful Dreams
Cards in Bold are ones that I believe are notable for one reason or another. (Purely opinion based, please /msg me if you wish to change the status of a card somehow.)
Please also /msg me if you have noded one of these cards.

Tor"ment (?), n. [OF. torment, F. tourment, fr. L. tormentum an engine for hurling missiles, an instrument of torture, a rack, torture, fr. torquere to turn, to twist, hurl. See Turture.]

1. Mil. Antiq.

An engine for casting stones.

[Obs.]

Sir T. Elyot.

2.

Extreme pain; anguish; torture; the utmost degree of misery, either of body or mind.

Chaucer.

The more I see Pleasures about me, so much more I feel Torment within me. Milton.

3.

That which gives pain, vexation, or misery.

They brought unto him all sick people that were taken with divers diseases and torments. Matt. iv. 24.

 

© Webster 1913.


Tor*ment" (?), v. t. [imp. & p. p. tormented (?); p. pr. & vb. n. tormenting.] [OF. tormenter, F. tourmenter.]

1.

To put to extreme pain or anguish; to inflict excruciating misery upon, either of body or mind; to torture.

" Art thou come hither to torment us before our time? "

Matt. viii. 29.

2.

To pain; to distress; to afflict.

Lord, my servant lieth at home sick of the palsy, grievously tormented. Matt. viii. 6.

3.

To tease; to vex; to harass; as, to be tormented with importunities, or with petty annoyances.

[Colloq.]

4.

To put into great agitation.

[R.] "[They], soaring on main wing, tormented all the air."

Milton.

 

© Webster 1913.

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