Tod Frye complained that he was only given
2k of game
ROM space in which to program
Atari 2600 Pac-Man. Atari wanted to cut costs as much as possible, and using a
2k game
ROM instead of
4k would save them more money at the time. Atari wouldn't budge on the issue, and Tod had to do the best he could. Atari released the very poor result, complete with
flickering game characters, poor
animations, and poor maze design. Considering that they should have known the game would and did sell
millions of copies, it should have been a
no brainer for Atari to allow him to use the extra game code. 2600
Ms. Pac-Man is an example of what the game could have been with the appropriate resources ..